Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Build a Store🏪

Build a Store🏪

A Roblox experience owned by StoreUp.

TycoonENstore managementidle mechanicsproduct collection

Build a Store🏪 is a tycoon experience created on 2025-11-03. It has 28,816,664 lifetime visits, 85,929 favorites, and a 97% like percentage. Currently, 66 users are playing. The game involves buying products, selling to customers, and expanding the store.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Build a Store! 🏪 ⭐ CONTENT UPDATE! ⭐ - Tons of new products - Selection of new decorations - Spin Wheel + Free daily spin + Stock chance adjustments! 🛠️ HOW TO PLAY: 🛒 Buy Products & place them in your store. 💵 Sell to Customers to earn money. 🏗️ Expand Your Store to fit more shelves and products. 💎 Unlock Rarer Products to boost your profits! ⏰ Your stock sells even while you’re offline! Come back the next day to restock and grow your business! Like & Favorite the game for more Updates!

Last updated by the developer 24 Jul 2026, 15:33 UTC.

66
playing (measured 10 Aug 2026, 14:23 UTC)
28,816,664
lifetime visits
97%
liked (98,516 👍 / 2,816 👎)
87,387
favourites (3.0 per 1k visits)
3 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2373first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Restock
499 R$
Double Cash
249 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing Build A Store! · welcome10,413,856 · 100.0% win
Thanks for playing Build A Store! · welcome10,413,648 · 100.0% win
Thanks for playing Build A Store! · welcome10,412,822 · 100.0% win
Thanks for playing Build A Store! · welcome10,412,064 · 100.0% win
Thanks for playing Build A Store! · welcome10,411,234 · 100.0% win
Thanks for playing Build A Store! · welcome10,410,225 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked1 November 2026 — 97 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:0597no change
22 Oct 2026, 16:0397no change
12 Oct 2026, 16:0297no change
2 Oct 2026, 16:0097no change
22 Sept 2026, 15:5397no change
12 Sept 2026, 15:5197no change
2 Sept 2026, 15:4997no change
23 Aug 2026, 15:3697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.