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PWNING

PWNING

A Roblox experience owned by PWNED TOAST.

Social & hangoutENsocial deductionroad trip themealpha build

Description (written by the developer; not a statement by this register)

A social deduction game where survival isn’t guaranteed. Your group sets out on a road trip. Someone among you isn’t who they seem. Use abilities, read behavior, and make decisions fast. Trust matters. Mistakes are permanent. ROLES -- Pwns (Innocents): Survive Pwners (Murderers): Eliminate Pwncers (Sheriffs): Stop the killer Every round plays out differently. Every choice has consequences. YOU. ARE. THE. EXPERIMENT. (GAME IS STILL IN ALPHA!! content may change.) Inspired by: S.E.W.H, Last Voyage of the Harpy Express Mod, Among Us. Made with love, For my friends. :3 Recommended players: 5+

Last updated by the developer 30 Jul 2026, 03:17 UTC.

0
playing (measured 17 Aug 2026, 09:50 UTC)
8,833
lifetime visits
75%
liked (85 👍 / 28 👎)
586
favourites (66.3 per 1k visits)
3 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 09:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
135 R$
2x Points
75 R$
2x Rewards
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Participant · welcome7,627 · 100.0% win
PWNED · other1,569 · 0.00% win
Survived · progression1,158 · 0.00% win
Its Up To You. · progression847 · 0.00% win
UNPWNED · progression684 · 0.00% win
Git Pwn'd! · progression434 · 0.00% win
PWNING · other335 · 0.00% win
Wrong PWN · other260 · 0.00% win
Backstabbed · other123 · 0.00% win
Backstabber · other99 · 0.00% win
Long Shot · other14 · 0.00% win
Poison'd · other1 · 0.00% win
Poisoned? · other1 · 0.00% win
IHEAR · secret0 · 0.00% win
Poisoner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757876.517 August 2026 — 78 % liked16 October 2026 — 75 % liked17 August 202616 October 2026
2 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 13:1775-3
17 Aug 2026, 12:3178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.