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[⭐200K] Flower Incremental

[⭐200K] Flower Incremental

A Roblox experience owned by Flοwer Studios.

SimulatorENincrementalfarmingclicker

Description (written by the developer; not a statement by this register)

A game about growing and cutting flowers! More flowers means more upgrades, and more upgrades means more flowers! [🪚] Cut flowers with your powerful decimator! [💪] Buy powerful upgrades to boost your flowers! [🏝️] And unlock tons of new areas! [👍] If you are having fun, then like and favorite the game! It means a lot! ♥️ [🛠️] Created by @MegacraftBuilder & JABLENO

Last updated by the developer 1 Aug 2026, 04:14 UTC.

3
playing (measured 10 Aug 2026, 17:48 UTC)
226,104
lifetime visits
87%
liked (1,091 👍 / 163 👎)
8,770
favourites (38.8 per 1k visits)
3 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Flower Spawns
499 R$
2x Flower Luck
149 R$
2x EXP
129 R$
2x Gears
119 R$
2x Rebirths
99 R$
2x Walkspeed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Flower Incremental! · welcome111,499 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:3387no change
25 Aug 2026, 03:3787no change
15 Aug 2026, 03:2387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.