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Jujutsu Kaisen Tycoon (S3)

Jujutsu Kaisen Tycoon (S3)

A Roblox experience owned by Tycoon Mania Inc.

TycoonENJujutsu KaisenTycoonAnime

Jujutsu Kaisen Tycoon (S3) is a tycoon experience created on November 3, 2025. It has accumulated 1,568,960 lifetime visits and holds 11,770 favorites. Currently, one player is active. The experience maintains a 66% like percentage. The game features base building, luck blocks, and character upgrades within a Shibuya-themed setting.

Description (written by the developer; not a statement by this register)

🌙 Welcome to Jujutsu Tycoon S3 🔥 💾 Your progress saves automatically when you leave! 🏙️ Build your base in Shibuya during the chaos of the Incident. 💰 Get rich by collecting Luck Blocks that spawn around the streets, giving money, boosts, and rare items. 🧨 Bandits roam the city — defeat them to earn even more cash and collect special drops. ⚔️ Unlock sorcerers like Gojo, Sukuna, Itadori, Megumi, and Nobara, and upgrade your base with powerful boosts. 🎈 Players receive a **hot air balloon** to view the map from above and easily spot items and bandits. 🚀 Premium players get an exclusive talisman that changes their appearance and tricks other players! ⭐ Like and favorite the game to stay tuned for updates! Tags: Jujutsu Kaisen Tycoon Shibuya Gojo Sukuna Itadori Megumi Nobara Luck Block Anime Tycoon Mania Inc Night Aesthetic Dark S

Last updated by the developer 18 Jun 2026, 19:38 UTC.

1
playing (measured 10 Aug 2026, 14:23 UTC)
1,568,960
lifetime visits
66%
liked (1,189 👍 / 622 👎)
11,801
favourites (7.5 per 1k visits)
3 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10% OFF SuperAdmin
9,000 R$
20% OFF Admin
1,200 R$
50% OFF ALL GEARS
899 R$
50% OFF VIP
450 R$
50% OFF 2x Money
39 R$
50% OFF Automatic Money Collection
14 R$
50% OFF Mega Upgrade
8 R$
50% OFF Mega Dropper
8 R$
50% OFF Gold Upgrade
6 R$
50% OFF Gold Dropper
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Shibuya · welcome1,081,184 · 100.0% win
You've seen the creator! · other183 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:5166no change
14 Aug 2026, 11:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.