Jujutsu Kaisen Tycoon (S3)
A Roblox experience owned by Tycoon Mania Inc.
TycoonENJujutsu KaisenTycoonAnime
Jujutsu Kaisen Tycoon (S3) is a tycoon experience created on November 3, 2025. It has accumulated 1,568,960 lifetime visits and holds 11,770 favorites. Currently, one player is active. The experience maintains a 66% like percentage. The game features base building, luck blocks, and character upgrades within a Shibuya-themed setting.
Description (written by the developer; not a statement by this register)
🌙 Welcome to Jujutsu Tycoon S3 🔥 💾 Your progress saves automatically when you leave! 🏙️ Build your base in Shibuya during the chaos of the Incident. 💰 Get rich by collecting Luck Blocks that spawn around the streets, giving money, boosts, and rare items. 🧨 Bandits roam the city — defeat them to earn even more cash and collect special drops. ⚔️ Unlock sorcerers like Gojo, Sukuna, Itadori, Megumi, and Nobara, and upgrade your base with powerful boosts. 🎈 Players receive a **hot air balloon** to view the map from above and easily spot items and bandits. 🚀 Premium players get an exclusive talisman that changes their appearance and tricks other players! ⭐ Like and favorite the game to stay tuned for updates! Tags: Jujutsu Kaisen Tycoon Shibuya Gojo Sukuna Itadori Megumi Nobara Luck Block Anime Tycoon Mania Inc Night Aesthetic Dark S
Last updated by the developer 18 Jun 2026, 19:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:23 | 4 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:51 | 66 | no change |
| 14 Aug 2026, 11:50 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.