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Design UGC! ✨

Design UGC! ✨

A Roblox experience owned by BLUEBERRY.

Sandbox & buildingENUGC CreationFashion DesignDrawing

Design UGC! is a sandbox-building experience created on 2025-11-03. The game has accumulated 2,053,750 lifetime visits and 9,590 favorites. Currently, zero users are playing. The title holds a 58% like percentage. It allows users to create UGC items using various meshes and tools.

Description (written by the developer; not a statement by this register)

✨ Welcome to DESIGN UGC! ✨ 💰 Share your items with friends, draw on top of other people's creations and get donations! 🎨 Choose from 80+ meshes (faces, jackets, dresses, and pets!), stickers and patterns to make your own ugc 🔄 Try our new features such as: UNDO, REDO, SAVE and LAYERS! 👾 Follow our Roblox community to provide feedback and help us improve the game 🔹 Want to buy Blueberry clothing? https://www.roblox.com/games/11452349236/BLUEBERRY-Discover-Fashion-UGC ⚠️ It will cost Robux to publish your item (floor price is set by Roblox), but it is free to design ⚠️ The UGC you make in this game will not be available for sale on marketplace, but will be in your own inventory ⚠️ We will not tolerate creation of inappropriate items against Roblox guidelines - this is a place to express creativity, not offend Keywords: ugc creator, ugc, create ugc, make ugc, custom ugc

Last updated by the developer 6 Apr 2026, 10:36 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
2,053,750
lifetime visits
58%
liked (1,127 👍 / 800 👎)
9,591
favourites (4.7 per 1k visits)
3 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome1,123,015 · 0.00% win
First Design · other5,623 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0458no change
24 Aug 2026, 09:1858no change
14 Aug 2026, 09:1758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.