Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
rett's combat engine

rett's combat engine

A Roblox experience owned by Solies Oasis.

Fighting & PvPENcombatroguelikepvp

Description (written by the developer; not a statement by this register)

Solo dev. Low ping servers recommended (free private servers) A combat playground with a variety of things to do like: - Fight Bosses - Play the roguelike game mode (WIP) - Collect skins - PVP - (& More soon) Inspired by Sekiro, TFB:Khazan, & DMC3/4/5 Send feedback in the group forums: https://www.roblox.com/communities/4806920 Credits: Testers: @leftyzilla, @1_studio, @cornishon003 There's a few models, meshes, particles, etc. not made by me, so credits to their respective creators.

Last updated by the developer 13 Jul 2026, 07:13 UTC.

0
playing (measured 11 Aug 2026, 02:17 UTC)
16,594
lifetime visits
67%
liked (37 👍 / 18 👎)
317
favourites (19.1 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skin pack 1 (REJOIN)
160 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Duel · other1,218 · 0.00% win
Broken Object · progression331 · 0.00% win
Grasslands Adventure · progression231 · 0.00% win
Successful Bait · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.