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[GEAR SHOP ⚔️] Crystal Wars

[GEAR SHOP ⚔️] Crystal Wars

A Roblox experience owned by SeeRay Studios.

Description (written by the developer; not a statement by this register)

The Gear Shop Update has arrived! Make sure to earn and save your coins! Note: This game is still in the early stages of development & at least 2 players are required for rounds to start (invite your friends). ⚔️ Welcome To Crystal Wars, SeeRay Studio's first big project! ⚔️ Crystal Wars is a clash between retro looks and a modern experience that is dependant on teamwork. The goal of this game is to destroy the other team's crystal before they destroy yours (red vs blue). Unlock powerful weapons and work together to boost your chances of winning and getting overpowered gear. Tags: #PvP #Battleground #SkillBased #Retro #Gaming #Multiplayer #Fun #Competitive #AllAges

Last updated by the developer 10 Jan 2026, 02:12 UTC.

0
playing (measured 6 Oct 2026, 22:00 UTC)
308
lifetime visits
86%
liked (6 👍 / 1 👎)
1
favourites (3.2 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Oct 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
49 R$
[Cheap] 2x Kills!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7 · 0.00% win
First Kill! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.