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RUN FROM RED GIRL! (OBBY)

RUN FROM RED GIRL! (OBBY)

A Roblox experience owned by wifi bread.

ObbyENhorrorjump scareprison escape

RUN FROM RED GIRL! (OBBY) is an obby experience created on 2025-11-04. It has 599,995 lifetime visits and 134,105 favorites. Currently, 1 player is active. The game holds a 70% like percentage. The description notes jump scares and a prison escape theme.

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game has jump scares! 🚨 Welcome to Run From Red Girl! (Obby) — a thrilling escape inside a dark, high-security prison! 🏚️ The mysterious Red Girl has broken free from her cell, and now she’s chasing you through glowing red hallways and flickering lights. Her power is growing stronger — and you’re her next target! 😱 🏃 Run, jump, and dodge dangerous traps as you try to find your way out before she catches you. Stay sharp and don’t slow down! Can you escape the haunted prison and survive her rage? 👻🔓 👍 Like and ⭐ Favorite the game if you escaped Red Girl!

Last updated by the developer 8 Dec 2025, 06:42 UTC.

1
playing (measured 10 Aug 2026, 14:46 UTC)
599,995
lifetime visits
69%
liked (43 👍 / 19 👎)
135,144
favourites (225.2 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome378,158 · 100.0% win
Completed RUN FROM RED GIRL! · progression16,355 · 10.6% win
Red Girl Face Collector! · collection8,420 · 5.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.514 August 2026 — 70 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:4669-1
14 Aug 2026, 19:3770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.