[ALPHA] Medieval Tycoon
A Roblox experience owned by …UNKNOWN STUDIOS….
TycoonENmedievalcastle buildingmanure economy
Description (written by the developer; not a statement by this register)
In a mysterious realm set in the early 1350s, you, the user, are instructed to build your fortune from nothing but manure, and some droppers. Expand your castle, unlock new floors, and outbuild rival tycoons to become the richest of them all. Join our server in the group! Playable on mobile, console, and PC! CREDITS ZA_space (@cornmonster10million) - Lead Scripter/UI Design engineer (@nikobaho25) - Tycoon Design/Graphic Design/Support Scripter Evidence (@hoiimtem5) - Builder/Owner @red_condore - Builder/Artist Ashee (@weary_audrey) - Thumbnail Artist
Last updated by the developer 20 Jul 2026, 09:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 00:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.