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steal and sell junk TESTING

steal and sell junk TESTING

A Roblox experience owned by Kevin Studio & Clothing.

TycoonENtycoonidletrolling

Description (written by the developer; not a statement by this register)

👋 Welcome to Steal and Sell Junk! 🗑️ Current items: 50 👍 Like the game, favorite and join the group for updates! 🗑️ Steal junk from the junkyard! 💸 Generate money! 🚅 Buy coils to steal junk faster! 🐦‍🔥 Rebirth for multipliers! ✋ Buy slaps and gears to troll other players! ⏰ Items in vault earn OFFLINE! 💰 Items sell OFFLINE! 💾 All items save automatically! 💻 Supports Desktop, Mobile, Tablet, and Console players

Last updated by the developer 19 Jul 2026, 17:30 UTC.

0
playing (measured 21 Aug 2026, 05:33 UTC)
792
lifetime visits
91%
liked (10 👍 / 1 👎)
9
favourites (11.4 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 05:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Hammer
249 R$
Flying Carpet
199 R$
+3 Vault Capacity
129 R$
Void Slap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome349 · 0.00% win
Common Hunter · collection147 · 0.00% win
Uncommon Hunter · collection26 · 0.00% win
Rare Hunter · collection19 · 0.00% win
Epic Hunter · collection17 · 0.00% win
Legendary Hunter · collection13 · 0.00% win
Unreal Hunter · collection8 · 0.00% win
Mythic Hunter · collection8 · 0.00% win
Meet The Owner! · social5 · 0.00% win
Exotic Hunter · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.