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UGC Workshop

UGC Workshop

A Roblox experience owned by Clockset's ChronoWorks.

OtherEN3D modelingasset creationdrawing tools

UGC Workshop is an experience in the other genre, created on 2025-11-04. It records 23 concurrent players and 4,671,322 lifetime visits. The title holds 10,790 favorites and maintains a 57% like percentage. The description lists update notes for versions 1.8 through 1.8.5, detailing features such as freehand drawing tools and bug fixes.

Description (written by the developer; not a statement by this register)

❗UPDATE 1.8.5❗ - Bug fixes Easily create UGC that you can use in any experience! ❗Items can take a few hours to appear in your inventory!❗ ❗Items cost Robux!❗ ❗Please follow the Roblox ToS to prevent moderation of your items!❗ ❗UPDATE 1.8.4❗ - 2D Texture canvas for freehand drawing ❗UPDATE 1.8.3❗ - Publish Parity Gate to block invalid or broken creations ❗UPDATE 1.8.2❗ - Precision freehand drawing on mobile devices only ❗UPDATE 1.8.1❗ - Polished accessory catalog ❗UPDATE 1.8❗ - Freehand symmetry (horizontal + vertical) - 6 new brushes - Lasso mode - Smoothness slider - Save success / error message - UGC validation button ❗UPDATE 1.7 ❗ - Drawing Modes: Freehand/Line/Rectangle/Circle/Polyline Drawing! - Shape Fill Tool - Added a hover/touch ring to the brush tool - Sticker Duplication - Precise Sticker Rotation/Scaling - Color Presets - Sticker Selection

Last updated by the developer 9 Aug 2026, 03:44 UTC.

23
playing (measured 10 Aug 2026, 20:01 UTC)
4,671,322
lifetime visits
57%
liked (1,791 👍 / 1,356 👎)
11,023
favourites (2.4 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0128first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to UGC Workshop! · welcome1,931,335 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:1657no change
14 Aug 2026, 02:1657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.