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UGC Workshop

UGC Workshop

A Roblox experience owned by Clockset's ChronoWorks.

OtherEN3D modelingasset creationdrawing tools

UGC Workshop is an experience in the other genre, created on 2025-11-04. It records 23 concurrent players and 4,671,322 lifetime visits. The title holds 10,790 favorites and maintains a 57% like percentage. The description lists update notes for versions 1.8 through 1.8.5, detailing features such as freehand drawing tools and bug fixes.

Description (written by the developer; not a statement by this register)

❗UPDATE 1.8.5❗ - Bug fixes Easily create UGC that you can use in any experience! ❗Items can take a few hours to appear in your inventory!❗ ❗Items cost Robux!❗ ❗Please follow the Roblox ToS to prevent moderation of your items!❗ ❗UPDATE 1.8.4❗ - 2D Texture canvas for freehand drawing ❗UPDATE 1.8.3❗ - Publish Parity Gate to block invalid or broken creations ❗UPDATE 1.8.2❗ - Precision freehand drawing on mobile devices only ❗UPDATE 1.8.1❗ - Polished accessory catalog ❗UPDATE 1.8❗ - Freehand symmetry (horizontal + vertical) - 6 new brushes - Lasso mode - Smoothness slider - Save success / error message - UGC validation button ❗UPDATE 1.7 ❗ - Drawing Modes: Freehand/Line/Rectangle/Circle/Polyline Drawing! - Shape Fill Tool - Added a hover/touch ring to the brush tool - Sticker Duplication - Precise Sticker Rotation/Scaling - Color Presets - Sticker Selection

Last updated by the developer 9 Aug 2026, 03:44 UTC.

23
playing (measured 10 Aug 2026, 20:01 UTC)
4,671,322
lifetime visits
56%
liked (1,890 👍 / 1,474 👎)
12,018
favourites (2.6 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0128first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to UGC Workshop! · welcome2,152,246 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.514 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 57 % liked13 September 2026 — 57 % liked23 September 2026 — 56 % liked3 October 2026 — 56 % liked13 October 2026 — 56 % liked23 October 2026 — 56 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:2156no change
13 Oct 2026, 02:2056no change
3 Oct 2026, 02:1956no change
23 Sept 2026, 02:1856-1
13 Sept 2026, 02:1757no change
3 Sept 2026, 02:1657no change
24 Aug 2026, 02:1657no change
14 Aug 2026, 02:1657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.