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Enemy Fighter 2 (Alpha)

Enemy Fighter 2 (Alpha)

A Roblox experience owned by The Epic Games!..

Fighting & PvPENfightingweapon collectionalpha build

Description (written by the developer; not a statement by this register)

🚀 Welcome to the brand new and improved fighting game 💥 Obliterate your enemies, and perhaps steal their weapons 🛒 Deal with the shopkeeper for better weapons with cash 📈 Level up by murdering enemies, and become more resistant 🏆 Complete all the achievements and collect every single weapon to be the strongest ✨ Newest Addition: Zone 3 ⚠️ Game is still in Alpha, so there will be many bugs

Last updated by the developer 2 Aug 2026, 10:25 UTC.

0
playing (measured 13 Aug 2026, 04:38 UTC)
2,016
lifetime visits
96%
liked (23 👍 / 1 👎)
51
favourites (25.3 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome236 · 0.00% win
Zone 1 · progression100 · 0.00% win
Zone 2 · progression36 · 0.00% win
Zone 2 - Wave 10 · progression34 · 0.00% win
Geeked out · progression22 · 0.00% win
Humiliation · progression17 · 0.00% win
Zone 3 - Wave 10 · progression12 · 0.00% win
Zone 3 · progression11 · 0.00% win
Interruption · progression10 · 0.00% win
Flower Healing · other9 · 0.00% win
Noob Exterminator · progression8 · 0.00% win
Stacked · collection7 · 0.00% win
Light Work · progression7 · 0.00% win
Consumed · progression6 · 0.00% win
Light Work 2 · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.