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Scary Evil Jimbo Tower

Scary Evil Jimbo Tower

A Roblox experience owned by Awesome Tower Games.

ObbyENTower ClimbingSlap CombatObstacle Course

Description (written by the developer; not a statement by this register)

👋 Welcome to Scary Evil Jimbo Tower! 😈 Survive the scary monster and avoid getting slapped by other players! 🏆 Reach the top of the Tower for Cash and Wins! 🛒 Use Wins to purchase better Slap Hands ✅ Your purchased Slap Hands Save! 💻 Desktop, Mobile, and Tablet players are supported! ✅ Your purchased Tools and Admin save automatically! 🤑 --JOIN THE GROUP FOR COOL PERKS-- https://www.roblox.com/communities/826848391/CATALYST-TOWERS#!/about 🏷️ Tags: Scary Tower, Troll Tower, Troll Tower, Scary, Slap, Tower, RTHRO, Parkour, Obstacle Course, Rainbow, Easy, Popular, Jump,, Anime, Cart Ride, Naruto, Dragon Ball, Military, Free.

Last updated by the developer 20 Apr 2026, 18:19 UTC.

0
playing (measured 10 Aug 2026, 22:38 UTC)
248,691
lifetime visits
89%
liked (402 👍 / 48 👎)
39,547
favourites (159.0 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
399 R$
Flying Carpet
49 R$
Flames Slap Hand
29 R$
Invisibility Cloak
18 R$
Long Slap OP
18 R$
Gravity Coil
5 R$
Speed Coil
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome166,260 · 0.00% win
First Win! · progression17,076 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked24 September 2026 — 89 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 07:0189no change
15 Aug 2026, 02:3689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.