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Rise of the Projects; Fallen Ecosystem

Rise of the Projects; Fallen Ecosystem

A Roblox experience owned by The Stoat Burrow.

Description (written by the developer; not a statement by this register)

THIS IS A REUPLOAD. So... the broadcast mentioned all you needed to know, I'm sure. What do you mean, you missed it? Well, all you need to know is that it's now everyone for themselves. Sounds easy enough. Or maybe it's not as easy to survive as you think. Perhaps instead of fighting to survive and suffer, it would be better to just join the Projects. They seem to be having fun anyways... Survive the apocalypse as a human: Play by your own rules as a survivor! Put the Projects in their place as a Wasp Member! Adjust to your new leaders as a member of the Awakened Brotherhood! Welcome the Projects into society as a Protestor! Or, of course, YOU CAN always join them. It might NOT be as bad as you think. You know what, never mind, just stay away from them and keep trying to SURVIVE. I mean, the Projects surely won't be here FOREVER... right? Heavily inspired by 60 seconds and RotP, I guess. This is not supposed to be a furry game. However, I cannot stop you from having opinions.

Last updated by the developer 17 Oct 2026, 17:49 UTC.

0
playing (measured 20 Oct 2026, 12:30 UTC)
661
lifetime visits
67%
liked (4 👍 / 2 👎)
11
favourites (16.6 per 1k visits)
4 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Oct 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You's a bay-da testah, aint you? · other54 · 0.00% win
Hello There. · welcome54 · 0.00% win
Assimilated · progression20 · 0.00% win
A Rare Mutation. · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.