[ATC] Air Traffic Simulator
A Roblox experience owned by Air Traffic Group.
SimulatorENsimulationaviationmultiplayer
[ATC] Air Traffic Simulator is a simulator experience created on 2025-11-04. It has recorded 11,223,932 lifetime visits and 83,524 favorites. Currently, 359 players are active. The title holds a 93% like percentage. The description highlights features including a custom fleet of over 50 jets, co-op multiplayer, aircraft liveries, and emergency handling mechanics within the airport tower setting.
Description (written by the developer; not a statement by this register)
Welcome to ATC Simulator – a fast-paced airport experience where you take command of the tower. Whether you are guiding departing airplanes, managing ground flow at the gates, or handling high-stakes emergencies, the airport is yours to run. ==========O==========O========== 📌 [Version: 0.2.9B] - Quality of Life Update ✈️ [Custom Fleet] - 50+ authentic jets including A320, B737, A350 & B787 🧑🤝🧑 [Multiplayer] - Play together with your friends in co-op mode 🎨 [Liveries] - Personalize your aircraft with iconic paint schemes 🚨 [Mayday] - Handle critical emergencies and guide pilots to safety 🚧 [Expansion] - Purchase new gates and entirely new airports to increase your capacity ⚠️ [Operational Safety] - Avoid Go-Arounds and Clearance Delays to protect your Air Miles! 🐛 [Bug Reports] - Report issues via our community server! This game has no affiliation with, nor is it endorsed by, any real-world airline brands or logos.
Last updated by the developer 20 Aug 2026, 21:39 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 293 | -134 |
| 10 Aug 2026, 17:45 | 427 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 93 | no change |
| 13 Aug 2026, 19:37 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.