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Shinsei [NEW PROG]

Shinsei [NEW PROG]

A Roblox experience owned by Shinsei's Tavern.

Fighting & PvPENNarutoAnimeCombat

Description (written by the developer; not a statement by this register)

Based on the Naruto & Naruto Shippuden series. Shinsei is a hardcore lore based game with little to no hand holding. BASIC CONTROLS M1 - Light Punch M2 - Heavy Punch R - Substitution M - SkillTree Q - Dashing G/H - Left/Right Eye Toggle join the roblox group to play the game

Last updated by the developer 10 Aug 2026, 02:33 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
139,917
lifetime visits
79%
liked (934 👍 / 250 👎)
1,664
favourites (11.9 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

"Ego" Emote
75 R$
"Honored One" Emote
75 R$
"Metro Man" Emote
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Anti Whitelist Hozuki Badge · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79838115 August 2026 — 83 % liked25 August 2026 — 83 % liked4 September 2026 — 83 % liked14 September 2026 — 80 % liked24 September 2026 — 79 % liked4 October 2026 — 79 % liked15 August 20264 October 2026
6 measurements spanning 50 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 12:3179no change
24 Sept 2026, 12:2379-1
14 Sept 2026, 09:3780-3
4 Sept 2026, 09:3583no change
25 Aug 2026, 08:0683no change
15 Aug 2026, 08:0583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.