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Hunt A Brain

Hunt A Brain

A Roblox experience owned by Moonzies Community.

TycoonENzombieidletycoon

Description (written by the developer; not a statement by this register)

🧠 Welcome to Hunt A Brain! 🧠 Are you ready to build a zombie empire? Collect brains, sell them for profit, upgrade your lab, and become the richest brain collector on Roblox! Your labs are active 24/7, so start earning today! • Purchase your first zombie for $20, equip it from your inventory, and place it in your lab plot. • Your zombies will automatically begin generating brains over time. • Once you've collected enough brains, sell them at the market for money. • Use your cash to buy better zombies, and increase your brain production rate! Remember, your lab keeps earning brains even while you are offline! ⭐ Credit to @supdoggyDev for the dialogue system! Credit to @supdoggyDev for the plot system! Credit to @SonnyTalksDW_Tktk for creating the map border

Last updated by the developer 27 May 2026, 07:40 UTC.

0
playing (measured 25 Aug 2026, 18:00 UTC)
283
lifetime visits
67%
liked (4 👍 / 2 👎)
2
favourites (7.1 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
2x Money
79 R$
2x Brain
79 R$
Mutated Zombie Pack
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My First Badge! · welcome62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.