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[πŸ‡] Unboxing World 🎁

[πŸ‡] Unboxing World 🎁

A Roblox experience owned by Arii Works.

SimulatorENcase openingloot boxsimulator

Description (written by the developer; not a statement by this register)

🎁 Welcome to Unboxing World! πŸ’° Unbox 1,200+ unique items with millions of possible variants using advanced float and pattern systems - no two drops are ever the same. Feel the real case opening thrill while hunting for the Blue Gem or other rare patterns πŸ’Ž πŸ‘Like the game & join our group for exclusive in-game perks. cs2, mystery box, case battle, unboxing simulator, knife, random drop, case opening simulator, cs go, skins, gold, battle arena, simulator, rare pull, case unboxing, ohnepixel, loot box, cs, case simulator, unbox, mystery, csgo, drop chance, case opening

Last updated by the developer 28 Jul 2026, 22:52 UTC.

1
playing (measured 10 Aug 2026, 16:50 UTC)
302,561
lifetime visits
94%
liked (1,901 πŸ‘ / 122 πŸ‘Ž)
1,071
favourites (3.5 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
349 R$
Season Pass
349 R$
Knife Hunter
249 R$
Super Lucky
199 R$
Faster Roll
199 R$
Extra Diamonds
199 R$
Lucky
99 R$
+150 Inventory
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! Β· welcome151,826 Β· 100.0% win
Saint Patricks! Β· other18,002 Β· 0.00% win
You met the Owner! Β· social2,498 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 β€” 94 % liked4 September 2026 β€” 94 % liked14 September 2026 β€” 94 % liked24 September 2026 β€” 94 % liked24 October 2026 β€” 94 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:1594no change
24 Sept 2026, 05:0694no change
14 Sept 2026, 03:1894no change
4 Sept 2026, 03:1694no change
15 Aug 2026, 01:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.