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Endurance Test [NEW]

Endurance Test [NEW]

A Roblox experience owned by Blistent Marvels.

PuzzleENpuzzleobbyiq test

Description (written by the developer; not a statement by this register)

Think you've mastered obbies? Are you smart enough to solve any puzzle that comes your way? Then put your skills to the test by challenging yourself to complete all the levels in this game. Can you endure to the end? 🤔. 🌟 If you do consider showing your generous support for this game, please take time to like the game 👍 - It takes little time, but greatly helps! 😸 New levels will be added momentarily. Special thanks to many IQ test games to inspire me for ideas, albeit unoriginal. If anything, I stand on your shoulders 🙏. Also thanks to: Pixabay, Everyday Cinematic Sounds on YouTube, Saith's Coven Collective, UGC Animator, MoIitor, and sentionyx. Warning! This game contains high-contrast patterns, optical illusions, and rapidly changing colors that may trigger symptoms or discomfort for some players. Sorry if you have been falsely banned by a bug in our anti-cheat system.

Last updated by the developer 5 Feb 2026, 22:25 UTC.

0
playing (measured 11 Aug 2026, 14:05 UTC)
167,534
lifetime visits
40%
liked (125 👍 / 190 👎)
437
favourites (2.6 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Newbie · welcome90,979 · 0.00% win
New Challenge · other3,402 · 0.00% win
Advanced · other2,525 · 0.00% win
Pro · other239 · 0.00% win
Legendary · other4 · 0.00% win
Master Mind · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.