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Funeral Home and Graveyard!

Funeral Home and Graveyard!

A Roblox experience owned by Joshman601 Roblox Fan Club.

RoleplayENroleplaysocialcustomization

Funeral Home and Graveyard! is a roleplay experience created on 2018-11-07. It has accumulated 4,935,350 lifetime visits and 38,723 favorites. The current player count is 0. The experience holds a 74% like percentage. The description invites users to mourn lost ones and offers a custom gravestone gamepass for purchase.

Description (written by the developer; not a statement by this register)

Come here to mourn your lost ones... Buy the gravestone gamepass if you want a custom grave stone. Message me with proof of purchase and tell me what you want it to say. Then I will add it. Thanks and please be kind and respectful to others while here!

Last updated by the developer 3 Jun 2026, 19:06 UTC.

0
playing (measured 10 Aug 2026, 18:08 UTC)
4,935,350
lifetime visits
74%
liked (5,599 👍 / 1,949 👎)
38,725
favourites (7.8 per 1k visits)
7 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Create a custom Gravestone!
350 R$
Big Donation
100 R$
Donation for game improvement 💸
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited Funeral Home and Graveyard! · other197,251 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4574no change
24 Aug 2026, 01:3874no change
14 Aug 2026, 01:3874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.