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Cultivation Of Realms 2

Cultivation Of Realms 2

A Roblox experience owned by Think Inspire & Create.

SimulatorENcultivationidlepvp

Description (written by the developer; not a statement by this register)

Follow the path of Training Hard to surpass cultivators, or Cultivate in the classic way, develop your strength with time and rule over everyone else !! T (Train), Must click or tap the screen R (Cultivate) B (Breakthrough) F (Block), must have sword in hand, there's a button for that in mobiles Body Realms, Soul Realm. Both in one, train and cultivate. Get Spirit Roots with the Traveling Merchant, he restocks Every 20 Minutes, good luck Cultivation, training, Soul, Open World, Idle, Afk, Grind, New, Multiplayer, Pvp, Rng

Last updated by the developer 18 Jun 2026, 19:07 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
189,128
lifetime visits
78%
liked (1,101 👍 / 311 👎)
1,888
favourites (10.0 per 1k visits)
4 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support Pass
199 R$
Inventory Pass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:1578no change
15 Aug 2026, 05:0878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.