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Anime Empire

Anime Empire

A Roblox experience owned by Empire of Games Studios.

SimulatorENclickeranimesimulator

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Anime Empire Simulator! ⚔️ Train hard, click faster, and become the strongest warrior in the universe! 💸 Code : LevelingIsland 💥 Click to gain Power 🔥 Unlock powerful anime heroes 🗺️ Explore new worlds 🎁 Collect rare drops ⚡ Rebirth to become even stronger 👑 Build your ultimate Anime Empire The more you train, the stronger you become. Only the true champions will dominate the leaderboard! Are you ready to rise and create your Empire?

Last updated by the developer 13 Jun 2026, 15:25 UTC.

0
playing (measured 10 Aug 2026, 19:16 UTC)
49,157
lifetime visits
87%
liked (517 👍 / 75 👎)
410
favourites (8.3 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,299 R$
More Equips
599 R$
Super Lucky
499 R$
Starter Pack
499 R$
Fast Roll
499 R$
Multi Open
399 R$
2x Power
349 R$
Vip
299 R$
Auto Destroy
199 R$
Auto Ascend
199 R$
Big Bag Space
199 R$
Magnetic
129 R$
Lucky
99 R$
Medium Bag Space
99 R$
Small Bag Space
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing Anime Empire · welcome30,495 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked4 October 2026 — 87 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 23:4587no change
15 Aug 2026, 18:0687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.