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[✨ UPD] Noobs Vs Bacons: Reborn

[✨ UPD] Noobs Vs Bacons: Reborn

A Roblox experience owned by NVB Interactions.

ShooterENteam combatround-basedtix rewards

Description (written by the developer; not a statement by this register)

🔥 Unite and Conquer! Noobs Vs Bacons is a thrilling, round based team combat game. Work together across diverse maps, master unique tools, and secure the victory (and the tix prize) before the round ends! 🎮 How to Play: • 💥 Start the Battle! Initiate rounds to jump into team combat! • 💰 Claim Your Tix! Win the round to earn valuable tix rewards! • ⚔️ Upgrade Your Arsenal! Spend tix on new and more powerful tools for maximum impact! • 📈 Climb the Ranks! Repeat the loop, secure more wins, and rise to the top of the leaderboard! ✨ Don’t forget to 👍 Like, ⭐ Favorite, and ➕ Join our Group to support the game! 💓 Made With Love by NVB Interactions Dev Team!

Last updated by the developer 13 Jun 2026, 22:57 UTC.

0
playing (measured 16 Aug 2026, 17:47 UTC)
674
lifetime visits
100%
liked (8 👍 / 0 👎)
21
favourites (31.2 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Subspace Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome52 · 0.00% win
Meet The Owner · social29 · 0.00% win
1 Win · progression17 · 0.00% win
10 Wins2 · 0.00% win
100 Wins0 · 0.00% win
25 Wins0 · 0.00% win
50 Wins0 · 0.00% win
75 Wins0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.