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[QoL!] Build a Military Base

[QoL!] Build a Military Base

A Roblox experience owned by Phantomline.

TycoonENbase-buildingmilitaryco-op

[QoL!] Build a Military Base is a tycoon experience created on 2025-11-05. The game has accumulated 13,613,178 lifetime visits and 69,202 favorites. Currently, 1,265 users are playing. The title holds a 97% like percentage. Updates include achievements, new units, and improvements.

Description (written by the developer; not a statement by this register)

[UPD 24] Achievements, Index, & New Units! - 8/15/2026 🏆 Track Progress with NEW Achievements & Index! 🤖 New Mech PREMIUM Unit! 🎯 New Sniper Unit! 🛠️ Improvements & Fixes ⚙️ Build your base and build a strong economy 🔓 Unlock tanks, helicopters, jets, mechs, and more! 💥 Attack players and fight bosses to earn rewards! 🤝 Play CO-OP Mode and join forces against endless waves of enemies! 👑 Create a powerful military and capture the city 🕹️ UNIT CONTROLS 🕹️ LMB -- Select Unit Shift + LMB -- Add Unit LMB + Drag -- Select Multiple Units Shift + LMB + Drag -- Add Multiple Units Ctrl + LMB -- Move Units Ctrl + Shift + LMB -- Queue Command 🌟 CURRENT CODES 🌟 LOGI WOWPREMIUM Join the Phantomline community to report issues, get exclusive codes, interact with others, and stay up to date!

Last updated by the developer 17 Aug 2026, 01:01 UTC.

954
playing (measured 21 Aug 2026, 20:54 UTC)
13,907,874
lifetime visits
97%
liked (157,908 👍 / 5,134 👎)
69,202
favourites (5.0 per 1k visits)
5 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9541,0561,00510 August 2026 — 1,056 players21 August 2026 — 954 players10 August 202621 August 2026
2 measurements spanning 11 days, net -102. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 939–1,071 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:54954-102
10 Aug 2026, 14:381,056first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tester · other47

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked21 August 2026 — 97 % liked13 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5497no change
13 Aug 2026, 18:3397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.