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[UPD] Merge and Fight

[UPD] Merge and Fight

A Roblox experience owned by Mom One More Minute.

TycoonENmerge mechanicidle earningbrainrot theme

[UPD] Merge and Fight is a tycoon experience created on 2025-11-05. The game currently has 37 players online. It has accumulated 19,965,505 lifetime visits and 528,515 favorites. The title holds a 98% like percentage. Players engage in merging mechanics and battling within the genre.

Description (written by the developer; not a statement by this register)

✨ Welcome to Merge and Fight, An exciting adventure of merging and battling! How to Play: 🌱Buy seeds and plant them in your garden! 🎍Merge plants to create more powerful ones and fight against the Brainrot! 🧠Defeat Brainrot to help you earn cashes! ⚙️Upgrade your conveyor belt to unlock new plant seeds! Key Features: 🌻Merge to evolve and grow stronger! ⌚ Remember, your Brainrot keeps earning cash even when you're offline! Exclusive Rewards(Use codes in the store): 🎁 RELEASE CODE:「welcome」 🎁 50k LIKES CODE:「eggplant」 ❤️NEW CODE AT 100k LIKES 👥Join our Discord server for more CODES

Last updated by the developer 20 Jun 2026, 12:51 UTC.

37
playing (measured 10 Aug 2026, 14:31 UTC)
19,965,505
lifetime visits
98%
liked (96,972 👍 / 2,089 👎)
532,673
favourites (26.7 per 1k visits)
5 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3131first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge
99 R$
VIP
79 R$
Seed Growth
79 R$
Portal Luck
49 R$
Double Cash
39 R$
Brainrot luck
39 R$
Extra Space
29 R$
Plant Luck
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Fusion · other3,934,773 · 97.3% win
First Boss Down · progression2,771,866 · 65.7% win
Godslayer · progression1,240,787 · 27.1% win
Assembly Line Overdrive · other885,403 · 21.2% win
Brainwave · other788,106 · 17.9% win
Dimensional Breakthrough · progression776,343 · 16.0% win
Green Expert · other296,258 · 6.0% win
Six-Star Botanist · collection50,234 · 1.8% win
Divine Intellect · other1,180 · 0.00% win
Botanical Kingdom · other760 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:1598no change
12 Oct 2026, 17:0898no change
2 Oct 2026, 17:0798no change
22 Sept 2026, 17:0598no change
12 Sept 2026, 17:0498no change
2 Sept 2026, 17:0298no change
23 Aug 2026, 16:4698no change
13 Aug 2026, 16:3698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.