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Arqa Hospital [HORROR]

Arqa Hospital [HORROR]

A Roblox experience owned by Team Cloudosity.

HorrorENpsychological horrorhospital settingnarrative mystery

Arqa Hospital [HORROR] is a horror experience created on 2025-11-05. It has accumulated 1,444,718 lifetime visits and 9,339 favorites. Currently, 3 players are active. The game holds a 77% like percentage. The description indicates a psychological horror theme involving hospital tasks and reality distortion.

Description (written by the developer; not a statement by this register)

You start your new job in what seems like a normal hospital. You treat patients and complete tasks like usual. But after a while, strange things begin to happen. The hospital slowly turns into a psychological nightmare where you can’t tell what’s real. You must keep working and figure out the truth… before it’s too late. -tags- مستشفى عرقه رعب مستشفى عرقه عرقه مستشفى Arqa Hospital horror Arqa Hospital Arqa horror horror Arqa horror Hospital Hospital horror

Last updated by the developer 10 Jun 2026, 03:18 UTC.

3
playing (measured 10 Aug 2026, 16:16 UTC)
1,444,718
lifetime visits
76%
liked (1,313 👍 / 404 👎)
11,991
favourites (8.3 per 1k visits)
5 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:165first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Flash
50 R$
X2 Battery !
25 R$
Push
25 R$
Yellow Flash Color
25 R$
Orange Flash Color
25 R$
X2 Brightness
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome790,468 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.514 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 77 % liked2 November 2026 — 76 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:1876-1
23 Oct 2026, 15:1777no change
13 Oct 2026, 15:1677no change
3 Oct 2026, 15:1577no change
23 Sept 2026, 15:0877no change
13 Sept 2026, 14:5177no change
3 Sept 2026, 14:5077no change
24 Aug 2026, 12:3677no change
14 Aug 2026, 12:3577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.