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[Mini-Update] Chases of Onbrand

[Mini-Update] Chases of Onbrand

A Roblox experience owned by IGdancer's Garbangago Development Studio.

HorrorENchasehorrormultiplayer

Description (written by the developer; not a statement by this register)

Upd Log: GUI GOT CHANGED!! A chase game but good, I think? Original version was too janky, so instead of fixing it, we just went through the process of recoding the entirety of chases of offbrand! ENJOY! Go play the following games: https://www.roblox.com/games/16936509394/Ton-of-Chases https://www.roblox.com/games/13208841879/6-06-PM https://www.roblox.com/games/6033508889/PM-6-06

Last updated by the developer 23 May 2026, 15:44 UTC.

0
playing (measured 11 Aug 2026, 15:15 UTC)
320,586
lifetime visits
79%
liked (201 👍 / 55 👎)
495
favourites (1.5 per 1k visits)
5 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You can run. · other4,568 · 0.00% win
Insatiability · other978 · 0.00% win
.nur nac uoY · other150 · 0.00% win
Uranium Lap 1 · progression14 · 0.00% win
beat the modeslop · progression0 · 0.00% win
wrath · other0 · 0.00% win
Elite Event · other0 · 0.00% win
wega discombobulated · other0 · 0.00% win
torture · other0 · 0.00% win
Impossible Win · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77797815 August 2026 — 77 % liked25 August 2026 — 77 % liked4 September 2026 — 78 % liked14 September 2026 — 78 % liked4 October 2026 — 78 % liked14 October 2026 — 78 % liked24 October 2026 — 79 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3879+1
14 Oct 2026, 04:3778no change
4 Oct 2026, 04:3678no change
14 Sept 2026, 02:5178no change
4 Sept 2026, 02:4978+1
25 Aug 2026, 00:5277no change
15 Aug 2026, 00:3677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.