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What i work on when im bored

What i work on when im bored

A Roblox experience owned by The papus Bv.

Last updated by the developer 19 Aug 2026, 09:35 UTC.

0
playing (measured 19 Aug 2026, 15:48 UTC)
1,714
lifetime visits
93%
liked (13 👍 / 1 👎)
7
favourites (4.1 per 1k visits)
5 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Skin · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

91939219 August 2026 — 91 % liked8 September 2026 — 92 % liked18 September 2026 — 92 % liked28 September 2026 — 93 % liked19 August 202628 September 2026
4 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 15:5093+1
18 Sept 2026, 15:4992no change
8 Sept 2026, 15:4992+1
19 Aug 2026, 15:4991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.