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[🔮] Power Wars!

[🔮] Power Wars!

A Roblox experience owned by Splash Sploosh!.

SimulatorENPet SimulatorIncremental ClickerUGC Rewards

Description (written by the developer; not a statement by this register)

👍 LIKE THE GAME and JOIN THE GROUP for x5 UGC Luck! 🍀 🎉 100K Visits Event! EXTENDED 🍀 x2 UGC Luck Event! EXTENDED 🍀 x3 UGC Spins Event! EXTENDED 🎮 How to Play: 💪 Train to grow STRONGER! 🐶 Hatch Eggs to unlock powerful Pets! 🌍 Stay AFK to earn FREE SPINS! 🎰 Use Spins for a chance to win exclusive UGC items! 🔥 Premium Rewards: 🍀 +100% Luck Boost 💡 Join Our Roblox Group to Unlock: 🤖 Auto Spin 🍀 x5 Luck Boost 💪 25% Strength Multiplier https://www.roblox.com/communities/73928577/Splash-Sploosh Tags: Simulator Incremental Clicker Fighting Pet Ability

Last updated by the developer 8 Jan 2026, 12:19 UTC.

0
playing (measured 10 Aug 2026, 18:01 UTC)
254,259
lifetime visits
91%
liked (2,386 👍 / 226 👎)
38,309
favourites (150.7 per 1k visits)
5 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
59 R$
Rainbow Eggs!
49 R$
Ultra Luck!
49 R$
+5 Pets!
49 R$
2X Damage!
29 R$
2X Strength!
29 R$
Super Luck!
29 R$
Triple Hatch!
29 R$
2X Rebirths!
29 R$
Auto Rebirth!
19 R$
Fast Hatch!
19 R$
Basic Luck!
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome160,869 · 100.0% win
First Rebirth! · progression75,736 · 0.00% win
First Trade! · other7,744 · 0.00% win
First Clan! · other797 · 0.00% win
Complete Battlepass! · other77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked4 September 2026 — 91 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:3791no change
15 Aug 2026, 02:3091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.