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💀Brainrot or Die!

💀Brainrot or Die!

A Roblox experience owned by Huge CCU Games.

Social & hangoutENHide and SeekProp HuntHorror

💀Brainrot or Die! is a social-hangout experience created on 2025-11-05. The game has recorded 906,112 lifetime visits and 61,575 favorites. Currently, zero players are active. The title holds a 69% like percentage. It features hide-and-seek mechanics with killer and hider roles.

Description (written by the developer; not a statement by this register)

💀Brainrot or Die! is a game where your only way to survive is to hide from crazy brainrot killer! 👀 AS HIDER: Hide from the killer, survive until the end, try to kill the killer with dynamite, provoke him with sounds... DON’T GET CAUGHT! 🔪 AS KILLER: Try to find the hiders and kill them. Use your radar and ability to reveal them... FIND ALL HIDERS! 💰 Collect coins to get better killers and weapons! Tags: Hide and Seek, Prop Hunt, FPS, Knife, Hide N Seek, Hide and Die, Seekers, Hiders, Hide as props, Hide & Seek, Murder Mystery 2

Last updated by the developer 9 Aug 2026, 21:02 UTC.

0
playing (measured 10 Aug 2026, 18:31 UTC)
906,112
lifetime visits
57%
liked (229 👍 / 173 👎)
61,611
favourites (68.0 per 1k visits)
5 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 16

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Like ratio over time

Growth

57696314 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 67 % liked23 September 2026 — 66 % liked23 October 2026 — 57 % liked2 November 2026 — 57 % liked14 August 20262 November 2026
6 measurements spanning 80 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 19:2357no change
23 Oct 2026, 19:2157-9
23 Sept 2026, 19:1966-1
3 Sept 2026, 18:2367-2
24 Aug 2026, 16:2369no change
14 Aug 2026, 16:2069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.