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Kingdom Life™ II

Kingdom Life™ II

A Roblox experience owned by Lost Mythos.

RoleplayENMedievalRoleplayFantasy

Description (written by the developer; not a statement by this register)

This is the Lost Mythos Reupload of Kingdom Life 2, created off an original file of Boopbot. If you'd like to play an original restored archive version or get regular KL2 Update peeks, join our group! This game is moderated by an active, human staff team. https://www.roblox.com/communities/107970205/Lost-Mythos Lost Mythos' goal with KLII is to add features and updates to the game while preserving Boopbot's original work and vision. # Recent Update: Customization - More color options for many more morphs - Guild menu - Check ingame update log for full info. Ⓘ Lost Mythos is not affiliated with Memory Forge. While most of the team at Lost Mythos previously worked for Memory Forge, they're separate entities; Lost Mythos retains all of the rights and ownership to all assets created during the tenure of Memory Forge. kingdom life, Kingdom Life 2, kingdom life II, Roleplay, Fairytale, Medieval, King, Castle, wizard, village, barbarians, heaven, underworld, RP, KL Icon by LplayGG

Last updated by the developer 11 Aug 2026, 00:36 UTC.

23
playing (measured 11 Aug 2026, 19:08 UTC)
69,900
lifetime visits
80%
liked (334 👍 / 86 👎)
1,304
favourites (18.7 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite Knights Pack
200 R$
Potion Pack
150 R$
Roleplay tools+
135 R$
Donation
125 R$
Iron Sword
100 R$
Dagger
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome39,887 · 23.5% win
What is to come · other514 · 0.00% win
Chomp! · other383 · 0.00% win
Floral Florist · other240 · 0.00% win
...? · other188 · 0.00% win
The Masquerade · other165 · 0.00% win
Pretty Princess · other157 · 0.00% win
The Chorus Crowned · other149 · 0.00% win
Seasons Greetings · other115 · 0.00% win
Robin Hood · other101 · 0.00% win
Yarrrr · other84 · 0.00% win
The Storm · other58 · 0.00% win
I mean it. · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:4980no change
15 Aug 2026, 14:3580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.