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[RELAPSE] Through the Past

[RELAPSE] Through the Past

A Roblox experience owned by TutaStudio.

RoleplayIDhorrorsocial hangoutambient

Description (written by the developer; not a statement by this register)

Selamat datang di Through The Past — ruang santai dengan atmosfer misterius yang berubah seiring waktu. Nikmati tempat nongkrong dengan berbagai area unik, mini-games, dan spot foto estetik… tapi hati-hati, semakin lama kamu berada di sini, semakin terasa sisi gelap dari dunia ini. 🔹 FITUR 🎣 Memancing ikan-ikan legendaris 🏙️ Area hangout & Area Galau 🌒 Mekanik “Relapse”: dunia berubah menjadi lebih gelap dan aneh 🎵 Musik ambient yang imersif 🎮 Mini-games ringan bareng teman Apakah kamu bisa bertahan dari perubahan… atau ikut tenggelam dalam Relapse?

Last updated by the developer 14 Jun 2026, 07:40 UTC.

0
playing (measured 14 Aug 2026, 05:19 UTC)
4,194
lifetime visits
95%
liked (56 👍 / 3 👎)
24
favourites (5.7 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

katana rod
200 R$
umbrella rod
200 R$
crytalized rod
150 R$
zombie rod
150 R$
forzaken rod
150 R$
flery rod
150 R$
loving rod
150 R$
VIP
50 R$
horse
25 R$
BEBEK
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VIP1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.