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[RELAPSE] Through the Past

[RELAPSE] Through the Past

A Roblox experience owned by TutaStudio.

RoleplayIDhorrorsocial hangoutambient

Description (written by the developer; not a statement by this register)

Selamat datang di Through The Past — ruang santai dengan atmosfer misterius yang berubah seiring waktu. Nikmati tempat nongkrong dengan berbagai area unik, mini-games, dan spot foto estetik… tapi hati-hati, semakin lama kamu berada di sini, semakin terasa sisi gelap dari dunia ini. 🔹 FITUR 🎣 Memancing ikan-ikan legendaris 🏙️ Area hangout & Area Galau 🌒 Mekanik “Relapse”: dunia berubah menjadi lebih gelap dan aneh 🎵 Musik ambient yang imersif 🎮 Mini-games ringan bareng teman Apakah kamu bisa bertahan dari perubahan… atau ikut tenggelam dalam Relapse?

Last updated by the developer 14 Jun 2026, 07:40 UTC.

0
playing (measured 14 Aug 2026, 05:19 UTC)
4,194
lifetime visits
94%
liked (60 👍 / 4 👎)
26
favourites (6.2 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

umbrella rod
200 R$
katana rod
200 R$
forzaken rod
150 R$
loving rod
150 R$
crytalized rod
150 R$
zombie rod
150 R$
flery rod
150 R$
VIP
50 R$
horse
25 R$
BEBEK
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VIP · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.518 August 2026 — 95 % liked7 September 2026 — 95 % liked17 September 2026 — 95 % liked7 October 2026 — 94 % liked18 August 20267 October 2026
4 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 06:1994-1
17 Sept 2026, 02:5195no change
7 Sept 2026, 02:5095no change
18 Aug 2026, 02:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.