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After The Flash: Mirage [7]

After The Flash: Mirage [7]

A Roblox experience owned by Flashstorm.

AdventureENpost-apocalypticsurvivalstory-driven

After The Flash: Mirage [7] is an adventure experience created on 2018-11-07. It has accumulated 40,425,548 lifetime visits and 279,121 favorites. Currently, two users are playing. The experience holds an 86% like percentage. The description notes a narrative set in 2032 and directs users to the community chat for bug reports.

Description (written by the developer; not a statement by this register)

Nothing's been the same since 2032... You can report bugs in our community chat!

Last updated by the developer 3 Aug 2026, 03:08 UTC.

2
playing (measured 10 Aug 2026, 15:05 UTC)
40,425,548
lifetime visits
86%
liked (86,520 👍 / 14,643 👎)
279,086
favourites (6.9 per 1k visits)
7 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fart in a Bottle
200 R$
Weapon Pack: Heavy Weapons
89 R$
Weapon Pack: Marksman
79 R$
Weapon Pack: Bounty Hunter
79 R$
Weapon Pack: Lone Operator
75 R$
Weapon Pack: Wasteland Seeker
75 R$
Weapon Pack: Hunter
69 R$
Weapon Pack: Stranded
69 R$
Weapon Pack: Wild West
69 R$
Weapon Pack: BCPD
65 R$
Weapon Pack: The Coyotes
55 R$
Weapon Pack: CDF
55 R$
Weapon Pack: SLF
55 R$
Weapon Pack: USCPF
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

EVENT: The Biomass Awakens · social1,031,095 · 0.00% win
EVENT: The Biomass · social620,429 · 0.00% win
The Sentient Sombrero · collection81,154 · 0.00% win
Prop Placer Get · other26,246 · 0.00% win
Prop Placer Sign Creator Get · other20,000 · 0.00% win
Prop Placer Scrap Settlements Get · other18,883 · 0.00% win
The Seventh · progression14,990 · 0.00% win
Prop Placer Military & Medical Get · other13,732 · 0.00% win
You met ChadTheCreator! · social10,117 · 0.00% win
Beesmas?! · other8,370 · 0.00% win
Prop Placer Gardens & Greens Get · other6,840 · 0.00% win
The Emerald Safe · other6,537 · 0.00% win
Prop Placer Limit Loose 1 Get · other6,362 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5086no change
23 Aug 2026, 14:4586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.