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[♾️] INFINITE Rune Incremental

[♾️] INFINITE Rune Incremental

A Roblox experience owned by CLOTHINATION.

SimulatorENincrementalidlerune collecting

Description (written by the developer; not a statement by this register)

A relaxing rune collecting game, The more you rebirth and upgrade, the more fun the game becomes! How to play: 💰Collect Money 🍀Open Runes to boost Money ♻️Rebirth to boost your Money even more 🔮Discover features that boost your stats 🍀Find Secret and Omega Rarity Runes that save on Rebirth 💎Buy Upgrades and collect Rewards to boost your Luck 🔮Collect crystals to boost your Money! 🥇Become the richest player and top the leaderboards! 👍 Enjoying the game? Leave a Like and Favorite! ❤️ Join the group for in-game boosts! 🛠️ Early access: Features may change, and bugs may appear.

Last updated by the developer 19 Jun 2026, 05:29 UTC.

0
playing (measured 10 Aug 2026, 23:35 UTC)
124,087
lifetime visits
76%
liked (779 👍 / 246 👎)
1,007
favourites (8.1 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
499 R$
Ultra Lucky
399 R$
VIP
249 R$
Super Lucky
199 R$
Fast Auto Collect
199 R$
2x Gems & Stars
149 R$
x2 Crystals
149 R$
Fast Passives
149 R$
x2 Cash
99 R$
Fast Rolls
99 R$
Crystall Auto Collect
99 R$
Lucky
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:0876no change
15 Aug 2026, 09:0576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.