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[HU] Magyar Steal a Brainrot

[HU] Magyar Steal a Brainrot

A Roblox experience owned by Nova Studio EV.

SimulatorHUsteal mechanicbrainrot memetroll items

[HU] Magyar Steal a Brainrot is a simulator experience created on 2025-11-06. The game has recorded 4,706,117 lifetime visits and 21,833 favorites. It maintains a 92% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🧠 Üdv a Magyar Steal a Brainrot világában! 👍 Like-old a játékot és lépj be a közösségünkbe 🎮 Játékmenet: 💰 Szerezz egy Brainrotot 🧠 Rabolj Brainrotokat más játékosoktól 💸 Gyűjts pénzt 🔥 Fejlessz 🛒 Vegyél kiegészítőket és troll cuccokat, hogy feldobd a játékélményt és szórakoztasd a többieket!

Last updated by the developer 16 Jul 2026, 20:30 UTC.

0
playing (measured 11 Aug 2026, 06:05 UTC)
4,706,117
lifetime visits
92%
liked (8,249 👍 / 677 👎)
21,837
favourites (4.6 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
550 R$
VIP
175 R$
2x Szorzó
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0592no change
14 Aug 2026, 02:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.