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πŸŽ‚ First Come First Serve! (PRE-ALPHA)

πŸŽ‚ First Come First Serve! (PRE-ALPHA)

A Roblox experience owned by Palace Of Imagination.

Sandbox & buildingENsandboxadmin commandssocial

Description (written by the developer; not a statement by this register)

This is a pre-alpha version only for testing, this is not a complete version at all! All models, images, assets are placeholders and WILL be changed on release!⚠️ "First Come First Serve" is a sandbox-type game where the player with the most amount of time becomes the "Imaginator" and can use admin commands! ⏰ Buildings in private servers save! πŸ‘Ύ Premium players & group joiners will get an extra 0.5+ time per second! πŸŒ— Updates every week at Thursday 10 AM est! πŸ“§ Made by Palace Of Imagination🌟 Tags (IGNORE THIS): sandbox, admin, admin commands, commands, social, roleplay, time, wait, 15 players, friends, premium, group, free, free to play, alpha, pre-alpha, game, build, building, blocks, roleplay, roleplaying, simulator, simulation, fun, wait, waiting, chosen, release, palace of imagination, imagination, imaginator, palace, poi,, the palace of imagination

Last updated by the developer 14 Jul 2026, 18:58 UTC.

0
playing (measured 18 Aug 2026, 04:31 UTC)
469
lifetime visits
42%
liked (13 πŸ‘ / 18 πŸ‘Ž)
110
favourites (234.5 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played as a Player Β· welcome134 Β· 0.00% win
Played as an Imaginator Β· other117 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.