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[X10] +1 Speed Escape!

[X10] +1 Speed Escape!

A Roblox experience owned by ZERO CCU GAMES!.

ObbyENspeedobstacleprogression

Description (written by the developer; not a statement by this register)

🏆WELCOME TO +1 SPEED ESCAPE🏆 👟EACH STEP=+1 SPEED! 🌱COMPLETE ALL STAGES FOR WINS 🔥HAVE FUN🔥 🎁NEW CONTENT COMING SOON!!!

Last updated by the developer 2 Aug 2026, 21:02 UTC.

0
playing (measured 10 Aug 2026, 23:02 UTC)
7,536
lifetime visits
83%
liked (25 👍 / 5 👎)
21
favourites (2.8 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

67 Pass!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THANKS FOR PLAYING +1 SPEED ESCAPE! · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81838217 August 2026 — 81 % liked16 September 2026 — 81 % liked26 September 2026 — 83 % liked17 August 202626 September 2026
3 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 16:3383+2
16 Sept 2026, 15:1681no change
17 Aug 2026, 15:0281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.