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[Update!] Mochi Tycoon πŸ₯

[Update!] Mochi Tycoon πŸ₯

A Roblox experience owned by Shiny Tycoons.

TycoonENfood preparationrebirth mechanicidle automation

Mochi Tycoon is a tycoon experience created on November 6, 2025. It has accumulated 539,588 lifetime visits and holds 20,369 favorites. The game currently has one player online. It maintains a 96% like percentage. Players buy and upgrade prep stations to craft mochis. NPC customers order flavors and leave cash. Rebirths unlock upgrades. Premium users earn 25% more money. Progress autosaves.

Description (written by the developer; not a statement by this register)

🍑 Welcome to Mochi Tycoon! πŸ₯ πŸ‘©β€πŸ³ Buy and upgrade prep stations to start crafting delicious mochis step by step! πŸ₯£ Work at your conveyor to make mochis manually, or hire chefs to work for you! πŸ§β€β™€οΈ NPC customers will sit at tables, order their favorite flavors, and wait to be served! πŸ’΅ Once they've enjoy their mochi, they’ll leave cash behind to collect! πŸ” Rebirth to unlock powerful upgrades and grow your sweet mochi empire even faster! πŸ’Ύ Your progress is autosaved! 🎁 Use code "Release" for free cash and "Potions" for bonus boosts! πŸ’– Premium users earn +25% more money! πŸ’° Like the game and join our group for an extra +25% money bonus and PERMANENT AUTO CASH COLLECTOR! 🌟 Private Servers are FREE, use them if you’re experiencing lag! πŸ”— Join the group: https://www.roblox.com/communities/35101049/Shiny-Tycoons Tags: Tycoon, Mochi, Dessert, Restaurant, Chef, Customers, Rebirth, Manual, Upgrade, Customize, Food, Premium, Solo, Conveyor, Japan, Sweet, Cooking

Last updated by the developer 17 Dec 2025, 10:59 UTC.

1
playing (measured 10 Aug 2026, 15:05 UTC)
539,588
lifetime visits
96%
liked (6,281 πŸ‘ / 252 πŸ‘Ž)
21,288
favourites (39.5 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Mega VIP!
550 R$
x3 Money!
400 R$
x2 Money!
300 R$
x2 Waiter Speed!
250 R$
x2 Chef Speed!
250 R$
VIP!
175 R$
x2 Rebirths!
150 R$
x2 Rebirth Points!
150 R$
x2 Customers Speed!
120 R$
x2 Carry Amount!
100 R$
x2 Movement Speed!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 β€” 96 % liked24 August 2026 β€” 96 % liked3 September 2026 β€” 96 % liked13 September 2026 β€” 96 % liked24 September 2026 β€” 96 % liked4 October 2026 β€” 96 % liked14 October 2026 β€” 96 % liked24 October 2026 β€” 96 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:0696no change
14 Oct 2026, 00:0596no change
4 Oct 2026, 00:0496no change
24 Sept 2026, 00:0396no change
13 Sept 2026, 22:4596no change
3 Sept 2026, 22:3396no change
24 Aug 2026, 20:3596no change
14 Aug 2026, 20:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.