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Juices | Work at a Juice Cafe

Juices | Work at a Juice Cafe

A Roblox experience owned by Juicés.

RoleplayENcafe simulationcustomer serviceroleplay

Description (written by the developer; not a statement by this register)

One sip leads to happiness! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Juices is an exceptionally great group, that prospers a large variety of yummy treats, delicious drinks. And enjoyable and fun time! On our bequeath side, our numbe one priority are our Customers, and our Staff's saftey. We, as a company, want everyone to enjoy their time here. And have a exceptionally great time. We love our Customers, and our Staff. Have fun playing Juices! We hope you enjoy your time here, as much as we enjoy having you here! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Want a job? Join the group: https://www.roblox.com/groups/4472327/Juic-s#!/about When you are accepted, go to our Application Center: https://www.roblox.com/games/2593896367/Juic-s-Application-Center Juicés was Built & Scripted by PeriDamon.

Last updated by the developer 28 May 2020, 11:02 UTC.

0
playing (measured 11 Aug 2026, 06:38 UTC)
59,573
lifetime visits
68%
liked (276 👍 / 132 👎)
341
favourites (5.7 per 1k visits)
7 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hoverboard
60 R$
Selfie Stick
50 R$
Glowstick
35 R$
Balloon
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited Juicés! · welcome15,510 · 0.00% win
You met the Owner! · social1,549 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.