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Climb Into Shrek

Climb Into Shrek

A Roblox experience owned by Locked In Idles.

ObbyENShrek IPObstacle CourseClimbing

Climb Into Shrek is an obby experience created on 2025-11-06. It has recorded 728,923 lifetime visits and 1,111 favorites. The current like percentage stands at 75. Currently, zero users are playing the game. The experience focuses on climbing a ladder to meet Shrek.

Description (written by the developer; not a statement by this register)

Climb the tallest ladder to meet the ogre Shrek!

Last updated by the developer 3 Dec 2025, 22:09 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
728,923
lifetime visits
75%
liked (1,787 👍 / 587 👎)
1,122
favourites (1.5 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
799 R$
Flying Carpet
349 R$
Gold Carpet
349 R$
Flying Cloud
249 R$
God Slap [OP]
199 R$
Ban Hammer
199 R$
Fusion Coil
149 R$
Speed Coil
99 R$
Gravity Coil
98 R$
Slap Hand
79 R$
Laser Gun
79 R$
Grapple Hook
59 R$
AutoClimb [OP]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0675no change
14 Aug 2026, 18:0575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.