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[FREE AVA + NAGA] Mount Yayakin

[FREE AVA + NAGA] Mount Yayakin

A Roblox experience owned by Linn Project.

ObbyIDparkoureasyphoto spots

Mount Yayakin is an obby experience created on 2025-11-06. It has accumulated 3,718,573 lifetime visits and holds 2,326 favorites. Currently, two users are playing. The experience maintains a 72% like percentage. Features include five checkpoints with automatic progress saving, a title system based on summit counts, and photo spots for viewing the area.

Description (written by the developer; not a statement by this register)

🌴🏝️ MOUNT YAYAKIN 🏝️🌴 Tingkat Kesulitan: SANGAT SANGAT Mudah Fitur: ⛳ 5 Checkpoint - kemajuan disimpan secara otomatis 🏷️ Judul Sistem - judul berdasarkan KTT jumlah 📸 Spot Foto - ambil foto beberapa pemandangan area

Last updated by the developer 10 Jun 2026, 05:53 UTC.

2
playing (measured 10 Aug 2026, 14:47 UTC)
3,718,573
lifetime visits
72%
liked (1,946 👍 / 753 👎)
2,329
favourites (0.6 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4713first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SLOT 5 TITLE
500 R$
Thaemine
249 R$
SLOT 3 TITLE
215 R$
SLOT 2 TITLE
215 R$
SLOT 1 TITLE
215 R$
SLOT 4 TITLE
215 R$
Balthorr
199 R$
Harmon
149 R$
LoveAngels
149 R$
Luterra
149 R$
SPRIN YAYAKIN
101 R$
INSANITY
100 R$
aura Goatclock
99 R$
Goatclock
99 R$
LightGoa
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELLCOME · welcome65,494 · 0.00% win
playtime1 · other2,622 · 0.00% win
playtime2 · other372 · 0.00% win
playtime3 · other104 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 04:0572no change
3 Oct 2026, 04:0472no change
23 Sept 2026, 04:0472no change
13 Sept 2026, 04:0372no change
3 Sept 2026, 04:0272no change
24 Aug 2026, 04:0172no change
14 Aug 2026, 04:0072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.