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Skill Gap 2

Skill Gap 2

A Roblox experience owned by AleSportacus Community.

OtherENfan-madesequelnon-commercial

Description (written by the developer; not a statement by this register)

A revival project of the original Skill Gap DISCLAIMER: - This game and studio are not affiliated with StyLiS Studios. - This game and studio are not affiliated with StyLiS Studios Off Brand. - This is just a fanmade sequel and demonstration purposes only. - This experience is non-commercial, there is no monetization in this game. - All related sounds, textures, models, maps and intellectual property are owned by Stylis Studios. Thank you for continuing support for SG2 for over half a year!

Last updated by the developer 19 Sept 2026, 23:15 UTC.

0
playing (measured 19 Sept 2026, 23:17 UTC)
1,617
lifetime visits
96%
liked (23 👍 / 1 👎)
17
favourites (10.5 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 23:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Skill Gap 2 Player · welcome152 · 0.00% win
Beta Tester · other121 · 0.00% win
Killer · progression20 · 0.00% win
Massacre · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.519 September 2026 — 95 % liked29 September 2026 — 96 % liked19 September 202629 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 23:1796+1
19 Sept 2026, 23:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.