Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Reference Chaos

Reference Chaos

A Roblox experience owned by Tuff Studios!.

Fighting & PvPENanimeability warscombat

Description (written by the developer; not a statement by this register)

💥pow 👋 Welcome to Reference Chaos! A game where you fight others with cool abilities from anime, shows, games and YOUR favorite things! 🤯 Earn Hits to unlock cooler and better abilities, or collect Badges for even more unique abilities! 🕜 Later on, master your favorite abilities, making them even stronger and better than before! Almost all abilities can be mastered, so have fun! 🎮 Supports: - PC - Mobile - Console - Inspired by Choose Your Power, Item Asylum, Ability Wars, and other of that sort. ❓ If you experience any issues, or if you have any suggestions, please join the community server to let us know! 💥HAVE FUN!💥 [ Credits ] emotion_lez & Mikou856 - Icons

Last updated by the developer 15 Jul 2026, 20:38 UTC.

0
playing (measured 17 Aug 2026, 18:02 UTC)
2,559
lifetime visits
93%
liked (42 👍 / 3 👎)
23
favourites (9.0 per 1k visits)
7 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

One Punch!
1,799 R$
3x Hits!
400 R$
2x Hits!
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome49 · 0.00% win
BURGER?! · other17 · 0.00% win
A dream that wouldn't end.. · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.