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Survive Freaky Mafioso [SUMMER]

Survive Freaky Mafioso [SUMMER]

A Roblox experience owned by chains dev group lol.

SurvivalENmafiasummer eventsprint mechanic

Description (written by the developer; not a statement by this register)

try to survive evil mafioso press ctrl to sprint on pc summer update out!1!!111!!! press the sprint button on mobile tags: simulator,simulation forsaken,viral,gaming

Last updated by the developer 11 Aug 2026, 03:10 UTC.

0
playing (measured 14 Aug 2026, 07:45 UTC)
58,569
lifetime visits
68%
liked (86 👍 / 41 👎)
262
favourites (4.5 per 1k visits)
7 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

admin
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

paid ur debt! · other234 · 0.00% win
met baby toe time · other23 · 0.00% win
Did owners quest! · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.515 August 2026 — 67 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:3568+1
15 Aug 2026, 16:1967first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.