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Kuromi Glass Bridge

Kuromi Glass Bridge

A Roblox experience owned by Jay FUNNY GROUP.

ObbyENKuromiGlass BridgeSurvival

Description (written by the developer; not a statement by this register)

Welcome to Kuromi’s Glass Bridge Challenge! 🌸 Test your luck, bravery, and balance as you try to cross a deadly bridge made of fragile glass panels! Choose wisely — one glass is safe, and the other will shatter beneath you! 🎀 How to Play: Step on the glass panels to move forward! Only one panel is safe — the other one breaks! Be careful, or you’ll fall into the void! Make it to the end to win rewards and show off your skills! 🖤 Features: Cute but dangerous Kuromi-themed map Realistic glass breaking effects Leaderboard for the best survivors Fun round system — play again and again! Emotes, trails, and accessories coming soon! 💫 Can you survive Kuromi’s cute chaos? Step carefully... or fall into the abyss. 🌸💀

Last updated by the developer 11 Jan 2026, 01:56 UTC.

0
playing (measured 29 Aug 2026, 22:23 UTC)
399
lifetime visits
100%
liked (10 👍 / 0 👎)
5
favourites (12.5 per 1k visits)
7 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FlyingCarpet
249 R$
Slap
59 R$
LaserGun
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome >-< · welcome174 · 0.00% win
Good Job : O · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.