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Garou Sliding Simulator

Garou Sliding Simulator

A Roblox experience owned by DinosorVerse.

SimulatorENOne Punch Manslidingmorphs

Garou Sliding Simulator is a simulator experience created on 2025-11-07. It has recorded 1,723,663 lifetime visits and 8,872 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description references One Punch Man characters and mechanics involving sliding and point accumulation for shop purchases.

Description (written by the developer; not a statement by this register)

After the infamous OPM Garou Sliding incident, You now have a chance to become One Slide Man! 🛝Slide down a hill like garou, avoid trees🌲, rocks🪨, comically oversized Saitama models👊, and accumulate points!🤑 💎Use these points in the shop to buy morphs and emotes! 🗣️Credits to Realme_W for the gamepass icons and testing

Last updated by the developer 6 Jun 2026, 22:03 UTC.

0
playing (measured 10 Aug 2026, 19:06 UTC)
1,723,663
lifetime visits
91%
liked (5,941 👍 / 618 👎)
8,844
favourites (5.1 per 1k visits)
7 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Protection
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas Update! · other592,371 · 0.00% win
100 Sliding Points! · other429,131 · 85.7% win
I didn't like S3 anyway... · other89,233 · 100.0% win
1K Slide Points! · progression65,720 · 35.7% win
Meet Lemon Santa! · welcome4,877 · 0.00% win
5K Slide Points! · progression4,704 · 0.00% win
Nobara plushie · collection4,099 · 0.00% win
Reject Walking, Embrace Sliding! · other1,128 · 14.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:3891no change
13 Oct 2026, 13:3791no change
3 Oct 2026, 13:3691no change
23 Sept 2026, 13:3591no change
14 Aug 2026, 10:5391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.