[NEW π] Lucky Block Troll Tower
A Roblox experience owned by Ren's Adventures!.
ObbyENobbylucky blocktroll
Description (written by the developer; not a statement by this register)
π Lucky Block Tower π Think youβre lucky and skilled? Test it! Climb an obby tower filled with Lucky Blocks that grant random gears as you rise higher and higher. Every floor is unpredictableβone moment youβre flying, the next youβre trolling your friends π β¨ Features β’ Obby tower with Lucky Blocks on every level β’ Random gears for fun, trolling, and creativity β’ Light-hearted gameplay β perfect with friends β’ Built for fun, not stress β’ Designed & built by zRenBloxy β’ Smooth and functional scripting by p_1ggy & Illusi_nz ποΈ Gamepasses ποΈ β‘ Speed Coil β Move faster than everyone π Gravity Coil β Jump higher & float easier π₯ Fusion Coil β Power meets speed πͺ Magic Carpet β Fly above the chaos β Slap Hand β Troll your friends (or enemies π) π‘οΈ Mod Commands β Extra control & fun tools π Like & favorite the game to support development π Updates may include more gears, floors, and lucky events! Built with fun in mind by @zRenBloxy Scripting powered by @p_1ggy & @Illusi_nz
Last updated by the developer 9 Aug 2026, 21:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.