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Indo Children & Mount MBUH

Indo Children & Mount MBUH

A Roblox experience owned by RYSTEM.

Social & hangoutIDsocial hangoutvoice chatindonesian community

Description (written by the developer; not a statement by this register)

Selamat datang di Indo Children Ini adalah tempat terbaik untuk mengobrol bersama teman baru dengan fitur voice chat, dan juga tempat hangout santai bersama teman sambil melakukan aktivitas yang seru. Indo Children bukan hanya sekedar game, tapi tempat berkumpul virtual terbesar untuk komunitas Roblox Indonesia! 🎮 Platform Kompatibel: -PC 🖥️ -Mobile 📱 -Console 🎮 🏆 Prestasi Game: -Update berkala dengan konten fresh dan menarik -Environment yang aman dan nyaman untuk semua umur 👥 Aktivitas seru: -Obrolan voice chat real-time -Mancing ikan dan aktivitas santai lainnya 🎉 Siap bergabung? Join Indo Children sekarang dan rasakan pengalaman terbaik bersama ribuan pemain Indonesia lainnya!

Last updated by the developer 25 Jun 2026, 22:13 UTC.

0
playing (measured 12 Aug 2026, 11:49 UTC)
1,886
lifetime visits
97%
liked (30 👍 / 1 👎)
5
favourites (2.7 per 1k visits)
7 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10000 Robux
10,000 R$
Sapu Terbang
7,500 R$
Slap Gloves
150 R$
Rope
150 R$
VIP Starter
100 R$
BoomBox
70 R$
Rainbow Glow Stick
10 R$
Bunga Mawar
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tamu Rystem Community0 · 0.00% win
Verified Supporter0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.