Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation

Sell Gingerbread to RULE THE WORLD 🎄🌍️

A Roblox experience owned by Imma Snatch Yo Weave '25 Productions (YCC).

TycoonENtycoonfactory managementsnowy theme

Description (written by the developer; not a statement by this register)

You are friendless, you have no money, and nobody likes you. 😔 Sorry. BUT you get a free abandoned gingerbread factory! Make conveyors and rebuild it, sell gingerbread cookies to people on a random snowy street. Prove everybody wrong... get rich and RULE THE WORLD. (with gingerbread) 🎄 🎮 JOIN GROUP TO GET 125% CASH 🎮 👍 like if u want more updates :) 👍 💾 Progress is automatically saved 💾 gingerbread cookie tycoon inspired by universal paperclips and "prove dad wrong tycoon / prove mom wrong tycoon" games

Last updated by the developer 7 Nov 2025, 17:41 UTC.

0
playing (measured 10 Aug 2026, 18:03 UTC)
80,647
lifetime visits
92%
liked (826 👍 / 68 👎)
514
favourites (6.4 per 1k visits)
7 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob players
3,000 R$
auto sell
399 R$
3x faster restockers
349 R$
hire beast
249 R$
hire the goat
199 R$
2x Cash
199 R$
hire ice spice
149 R$
hire kai
149 R$
hire caseoh
99 R$
hire speed
99 R$
carry multiple gingerbread
99 R$
2x gingerbread
99 R$
Starterpack (300K cash, 3k gingerbread, 5 chips)
99 R$
2x speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GINGERBREAD COOKIES · collection42,684 · 20.0% win
SELLING · other42,680 · 20.0% win
YOU · other42,661 · 20.0% win
STARTED · welcome42,661 · 20.0% win
YOU RULED THE WORLD · progression60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked4 September 2026 — 92 % liked14 September 2026 — 92 % liked15 August 202614 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 14:4892no change
4 Sept 2026, 14:4792no change
15 Aug 2026, 13:0592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.