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Steal a Rick and Morty

Steal a Rick and Morty

A Roblox experience owned by Knight's Game.

RoleplayENRick and Mortystealing mechanicsrebirth system

Description (written by the developer; not a statement by this register)

Alright, welcome to Steal-A-Rick-and-Morty, wubba lubba dub-dub! Listen up, ding-dongs, uh, this game? Still kinda burping out of the incubator, Morty. Early access, which means it's as complete as, uh, my promise to be a better grandpa. Wubba Lubba Dub! 👍 Like it, or don't, who gives a squanch, and uh, join the group, I guess, if you're into that sort of thing. How to play? Oh geez, Morty: 🤖 Buy Rick and Morty characters, like you have a choice, you consumerist sheep. 💰 Steal other people's Ricks and Mortys, because morality is for Jerry, Morty! 💸 Generate money, because capitalism, am I right? It's rigged, Morty, rigged! 💪 Rebirth for boosts, it's like starting over but with extra steps and less meaning, Morty. 😡 Grief other players with gear, because existence is pain. Somebody get me a portal gun! 🖥️ Supports Desktop, Mobile, Tablet... because we're, like, totally pandering to everyone, Morty! Burp!

Last updated by the developer 5 Aug 2026, 15:17 UTC.

1
playing (measured 21 Aug 2026, 18:45 UTC)
28,191
lifetime visits
90%
liked (358 👍 / 41 👎)
542
favourites (19.2 per 1k visits)
8 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 18:451first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Traveler! · welcome36,865 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90949221 August 2026 — 94 % liked31 August 2026 — 94 % liked10 September 2026 — 94 % liked20 September 2026 — 93 % liked30 September 2026 — 91 % liked10 October 2026 — 90 % liked20 October 2026 — 90 % liked21 August 202620 October 2026
7 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 18:4790no change
10 Oct 2026, 18:4790-1
30 Sept 2026, 18:4691-2
20 Sept 2026, 18:4693-1
10 Sept 2026, 18:4694no change
31 Aug 2026, 18:4694no change
21 Aug 2026, 18:4594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.